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Power Game Pak 2
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Power Game Pak volume 2.iso
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nhl96
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arenaart.viv
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puck.tpm
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Wrap
Text File
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1995-10-03
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5KB
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142 lines
**********************************************
* WRAP MODEL FILE
* File name as generated: C:\NHL96\SRC\MODEL\PUCK.tpm
* Time/Date generated: Mon Jun 26 08:57:10 1995
* Wrap Version Number:
700
**********************************************
* SHAPE DATA
* SHAPE FILE NAME
tarrnie
* MATERIALS
* FORMAT... ID#: X Y Z Scale Width Height Flip BackFacing Name
* ... HL1 HL2 VL1 VL2 CX CY
2 * Number of materials
0 0 0 0 100 0 0 0 0 '' 0 0 0 0 0 0 0 0 'rubber' '' 80 80 80 1.000000
1 0 0 0 100 0 0 0 0 '' 0 0 0 0 0 0 0 0 'rubberside' '' 40 40 40 1.000000
*
* 3D POINT DATA
* FORMAT... ID#: X Y Z JLD Name
16 * Number of 3D points
0 0 0 50 -1 ''
1 0 0 -50 -1 ''
2 50 0 0 -1 ''
3 -50 0 0 -1 ''
4 -35 0 -35 -1 ''
5 -35 0 35 -1 ''
6 35 0 35 -1 ''
7 35 0 -35 -1 ''
8 0 30 50 -1 ''
9 0 30 -50 -1 ''
10 50 30 0 -1 ''
11 -50 30 0 -1 ''
12 -35 30 -35 -1 ''
13 -35 30 35 -1 ''
14 35 30 35 -1 ''
15 35 30 -35 -1 ''
*
* 2D POINT DATA (OBSOLETE)
0 * Number of 2D points
*
* TRIANGLE DATA (OBSOLETE)
0 * There ain't no Triangles
* EXPRESSION DATA
* HEADER FORMAT... ID#: #ofPoints Name
* POINT FORMAT... ID#: Point#ToModify dX dY dZ
0 * Number of Expressions
* GAME FILE SCALING FACTOR
180 * PERCENT
* SPAM SKELETON FILE NAME
base
* JLD/JOINT DATA
* FORMAT: ID# RotationPt# V1a# V1b# V2a# V2b# V3a# V3b Name Type
0 * Number of joint definitions
* QUADS (OBSOLETE)
0 * Ain't no stinkin' Quads
* CAMERA INFORMATION
* FORMAT: ID# InitFlag X Y Z M0 M1 M2 M3 M4 M5 M6 M7 M8
10
0 1 -3 0 -127 65536 0 0 0 0 -65536 0 65536 0
1 1 -3 0 -336 -65237 -2415 5869 -6095 40972 -50789 -1817 -51096 -41011
2 1 -3 0 -336 -65237 -2415 5869 -6095 40972 -50789 -1817 -51096 -41011
3 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0 0 0 0
* SHADOW INFORMATION
* FORMAT: Red Green Blue
0 0 0
* SUBGROUP DATA
* FORMAT: ID# Tri#1 #ofDraw Convex Sort Visible Name
1 * Number of SubGroups
0: 0 14 0 0 1 'puck' 0 0 0 0 2
* SUBGROUP DRAW DATA
* FORMAT: ID# Draw#
14 * Number of SubGroup draws
0: 13
1: 12
2: 11
3: 10
4: 9
5: 8
6: 7
7: 6
8: 5
9: 4
10: 3
11: 2
12: 1
13: 0
* SYMMETRY DATA (PAIRS OF SYMMETRIC POINTS)
* FORMAT: ID# TYPE POINT1 POINT2
0 * Number of Symmetry records
* 3DO Art generation info
* FORMAT: SIZE_FACTOR
1000
* VIRTUAL SKELETON POINT DATA
* FORMAT: ID# Type BasePt# V1a# V1b# V1Pct V2a# V2b# V2Pct Name
0 * Number of virtual point definitions
* PLACARD DATA (OBSOLETE)
0 * Is the loneliest number
* TANIM HEADERS
0 * Is the loneliest number
* TANIM EVENTS (OBSOLETE)
0 * Is the loneliest number
*
* DRAW DATA
* FORMAT... ID#: Type Shape# 3D0 3D1 3D2 3D3 2D0 2D1 2D2 2D3 Name PScale
14 * Number of Draws
0 1 1 2 10 15 7 0 0 0 0 'side1' 0 0 4 0 0 0 0 0 0 0 0 -1
1 1 1 0 8 14 6 0 0 0 0 'side2' 0 0 4 0 0 0 0 0 0 0 0 -1
2 1 1 0 5 13 8 0 0 0 0 'side3' 0 0 4 0 0 0 0 0 0 0 0 -1
3 1 1 3 11 13 5 0 0 0 0 'side4' 0 0 4 0 0 0 0 0 0 0 0 -1
4 1 1 3 4 12 11 0 0 0 0 'side5' 0 0 4 0 0 0 0 0 0 0 0 -1
5 1 1 1 9 12 4 0 0 0 0 'side6' 0 0 4 0 0 0 0 0 0 0 0 -1
6 1 1 1 7 15 9 -1 -1 -1 -1 'side7' 0 0 4 0 92 0 92 0 92 0 92 -1
7 1 1 2 6 14 10 -1 -1 -1 -1 'side8' 0 0 4 0 92 0 92 0 92 0 92 -1
8 1 0 14 10 15 9 -1 -1 -1 -1 'top1' 8 0 4 0 92 0 92 0 92 0 92 -1
9 1 0 8 14 9 12 -1 -1 -1 -1 'top2' 8 0 4 0 92 0 92 0 92 0 92 -1
10 1 0 13 8 12 11 -1 -1 -1 -1 'top3' 8 0 4 0 92 0 92 0 92 0 92 -1
11 1 1 0 6 1 4 -1 -1 -1 -1 'bot1' 0 0 4 0 92 0 92 0 92 0 92 -1
12 1 1 1 6 2 7 -1 -1 -1 -1 'bot2' 0 0 4 0 92 0 92 0 92 0 92 -1
13 1 1 0 4 3 5 -1 -1 -1 -1 'bot3' 0 0 4 0 92 0 92 0 92 0 92 -1
*
* TXAPPL DATA
* FORMAT... ID#: Name NVersions CelCoding CelScale Cel#1 NCels
1 * Number of Texture Applications
0 'DEFAULT' 1 0 1000 0 0
*
* CELAPPL DATA
* FORMAT... ID#: DrawID CelScale CelCoding ShapeName
0 * Number of Cel Applications
*
* WORKING PALETTE INFO
'RINKPAL.FSH' '!pal'
* SUBMODEL DATA
0 * Number of submodels
* SUBMODEL FORMAT... ID#: OriName MinDist MaxDist Visible
* ... Sort Convex Posn.X Posn.Y Posn.Z Ang.X Ang.Y Ang.Z Scale